33, bis dahin 2500 Punkte) - Blaupausen erschweren den Zugang zu den Autos - Preise auf dem Schwarzmarkt zu teuer - Die spezial Events, kaum zu schaffen - Unnötig das es einen Tuningteile Lager gibt, der all zu schnell voll wird. ansonsten keine Chance ansatzweise im Spiel mit zu halten - Man bekommt so gut wie keine Tuning Punkte ( mein Spieler Lvl. in App-Käufe überteuert - Unnötige neue Inhalte, dadurch wird man beträngt In-App-Käufe zu tätigen. bei höherem Level, dadurch Chronisch Geldmangel. dadurch extrem schwer an tuning Punkte zunkommen. + Schnelle Engine + Lizenzierte Fahrzeuge + Kurze Ladezeiten + Tolle Arcade Physik + Viele tuning Moglichkeiten + Fahrer Level + 5 gratis Kisten, auch manchmal eine gratis Kiste der Gold Version - Zu viele in Game Währungs Arten. Dem entsprechend erwartet man einen schnellen Spielfluss. Mit Underground 1&2 sowie Carbon, wurde die Messlatte hoch gesetzt. Dem entsprechend erwartet man einen schnellen EA scheitert an sich selbst.
No limits 2 game pro#
I'll at least give it credit for being oodles more functional that Tony Hawk's Pro Skater 5, but No Limits is an example of why you don't release a graphically advanced smartphone racing game the same season that a new core title's going to come out.
No limits 2 game series#
As a promising new title in the series that aims to bring roller-coaster thrills to dedicated fans, I'd say that this is really shabby. Long story short, as a minimalistic spinoff, it's more than a payoff. If EA and Firemonkeys made this so we'd come and go at this game due to our busy lives, then that is at least understandable, but most longtime Need for Speed fans would consider this a casual game, a joke.
Smartphones are a hell of a lot more capable of deep experiences. I used to love EA for Burnout and was falling in love with them again after Need for Speed: Hot Pursuit in 2010, but come on, EA! We earn money, but we want to spend it only on survivalist's needs and long-lasting stimulants, not ephemeral gimmicks! Yes, this game is stimulating enough as a mere spinoff, but get with the times: this is not the era of the Gameboy Color. Also, I've heard about this one publishing deal EA. Throw in the fact that this is made by the same people who made the first 3 Real Racing games and you know something's up. I expected this game to be open world, since the PS2-ported GTA games, the Gangstar games, and Order & Chaos Online have proven that our phones are now more than capable of supporting an open world. AG Drive is a downgrade from WipEout, sure, since it only has 3 vehicles and much less weapon variety than Sony's once-titular franchise has, but it at least challenges its players more than our run-off-the-mill "dodge the incoming obstacles as you gain momentum and speed" gameplay. Apparently, this game is a graphics upgrade, but a gameplay downgrade at the same time, and that's a real gosh darn shame. I actually just looked up Need for Speed: Nitro for the Wii to see side-by-side videos. I prefer EA over Activision for several reasons, but the philosophies that AAA developers and publishers develop these days are just too much, I prefer EA over Activision for several reasons, but the philosophies that AAA developers and publishers develop these days are just too much, even for mobile.